You’ll start out with access to just the three characters, and you’ll unlock the others as you play along. There’s also a wide range of different characters, each with their own, significantly different, abilities, which adds the kind of variety that a game like this needs to make it really replayable. Thanks to a simple, clean interface and combat system, each of my attempts would fly by quickly, giving the game a strong “just one more try” appeal. Try and try again I would fail at Yōdanji, just to pick myself up and try again. There’s every chance that something will happen to beat down even experienced players within the first five or six dungeon levels of any given attempt to delve into the game’s dungeons, but each death ranks your hero on a leaderboard, and provides incentive to try again. Yōdanji offers exactly that same Sisyphean loop that is simultaneously maddening and yet impossible to actually stop once you get going with it.
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